"But we came to the unanimous decision that if we shipped it was driven mainly by the deadline - not because we were satisfied." "We were so close, we could ship," said Warzecha. Warzecha said that Cyan Worlds chose to delay Obduction one more time in order to fix bugs, which had been left unaddressed while the development team implemented some last-minute game systems. "No excuses, we should be better with our estimated completion dates." "We’re taking another few weeks (until the week of August 22nd) to do a bit more cleaning and polishing," said Ryan Warzecha, a producer on Obduction, in a blog post announcing the delay. In March, Cyan said it was aiming to release Obduction in June, and then in June, the studio delayed the game again to July. Last October, the company pushed the launch back to early 2016, citing issues with securing additional funding to match the game’s expanded scope. At the time, Cyan Worlds planned to release Obduction in fall 2015. This is the latest in a series of delays for the adventure game, which was funded on Kickstarter in late 2013 to the tune of $1.32 million. Obduction, the spiritual successor to Myst from Cyan Worlds, is now set for release Aug.
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